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About

Chenhui Wang

I am a physics and animation engine programmer interested in computer graphics, physical simulation, character animation, and the tools and pipelines that connect them.

I received my M.S. in Computer Science from East China Normal University in June 2025. I currently work at Mihoyo in Shanghai on Honkai: Star Rail.

Experience

Mihoyo · Game Development Engineer

Dec 2024 — present · Shanghai, China

Toolset and pipeline development for Honkai: Star Rail.

NetEase ThunderFire FragPunk · Game Development Engineer

June 2024 — Sep 2024 · Hangzhou, China

Implemented and optimized Rewind Debugger toolkits, Character Animation Blueprint, and an FPS game mode with UI.

Tencent IEG R&D · Game Development Engineer

Sep 2023 — April 2024 · Shanghai, China

Research intern in the Animation Technology group, working on a Pose Space Deformer toolkit and runtime physical bone simulation.

Publications

TOG 2023 publication preview

A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition

Zaili Tu, Chen Li, Zipeng Zhao, Long Liu, Chenhui Wang, Changbo Wang, Hong Qin.

Transactions on Graphics (TOG), 2023

[paper]