
Mihoyo · Game Development Engineer
Toolset and pipeline development for Honkai: Star Rail.
I am a physics and animation engine programmer interested in computer graphics, physical simulation, character animation, and the tools and pipelines that connect them.
I received my M.S. in Computer Science from East China Normal University in June 2025. I currently work at Mihoyo in Shanghai on Honkai: Star Rail.

Toolset and pipeline development for Honkai: Star Rail.

Implemented and optimized Rewind Debugger toolkits, Character Animation Blueprint, and an FPS game mode with UI.

Research intern in the Animation Technology group, working on a Pose Space Deformer toolkit and runtime physical bone simulation.

Zaili Tu, Chen Li, Zipeng Zhao, Long Liu, Chenhui Wang, Changbo Wang, Hong Qin.
Transactions on Graphics (TOG), 2023